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"Cyrah's Ascent" Game Project

This is a character model + other miscellaneous tasks I did for a student game called Cyrah's Ascent. This was worked on throughout the course of a semester.
Cyrah's Ascent managed to receive a Draft Selection award and a Finalist Award in the 2020 Rookies contest.
Programs used -
Photoshop/Procreate - Concepts + sketches
Zbrush - Highpoly
Blender - Lowpoly, Uv, Rigging, Animation
Substance Painter - Texture
Marmoset 4 - Rendering

Character stats -
14k Tris
2k texture maps x 2
256 texture map x 1

Art Team -
https://www.artstation.com/rosenbaum_art
https://www.artstation.com/chrispsg
https://www.artstation.com/casca_socea
https://www.artstation.com/tntammy
https://www.artstation.com/zasgari
https://www.artstation.com/kathoppe
https://www.artstation.com/trevindahl
Anoop Herur-Raman
https://www.anoopherurraman.com/

Final "model sheets" for the character

Final "model sheets" for the character

Initial Idea sketches, the original prompts given was for a strong female character, with fast mobility, and loose "Viking" themes

Initial Idea sketches, the original prompts given was for a strong female character, with fast mobility, and loose "Viking" themes

Started to lean to a tech based design, with some kind of jetpack idea.

Started to lean to a tech based design, with some kind of jetpack idea.

This was one of the directions the character was going in before the idea was changed.

This was one of the directions the character was going in before the idea was changed.

New iterations of the design, prompts were changed more to a female magic user with so called "finger guns"

New iterations of the design, prompts were changed more to a female magic user with so called "finger guns"

Rough Env sketches early during development.

Rough Env sketches early during development.